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AI Insights · Timothy · April 2024

Top 5 Cooking Games on Android in Argentina, Q1 2024

In Q1 2024, the top cooking games on Android in Argentina showed varied performance in downloads, revenue, and active users, with notable trends for each game.

Top 5 Cooking Games on Android in Argentina, Q1 2024

In Q1 2024, the top cooking games on Android in Argentina demonstrated diverse trends in downloads, revenue, and active users, according to data from Sensor Tower. Here's a detailed look at the performance of each game throughout the quarter.

Gossip Harbor: Merge & Story saw a significant increase in weekly revenue, starting at $252 in early January and reaching approximately $2.5K by the end of March. Weekly downloads began at 3K in late January, peaking at around 6.5K in mid-February, and maintaining an average of 3.4K to 4.5K through March. Active users grew from 8.9K at the start of January to 35.5K by the end of the quarter, reflecting a steady rise in engagement.

My Cafe — Restaurant Game experienced moderate revenue growth, starting at $475 at the beginning of January and peaking at $796 in late February. Downloads spiked to over 2K in early March, with weekly figures fluctuating between 678 and 1.5K throughout the quarter. Active users showed a mixed trend, starting at 5K in January and reaching a high of 6.3K in mid-March before stabilizing around 5.1K by the end of March.

Cooking Diary® Restaurant Game had a relatively stable revenue, averaging around $300 weekly with slight fluctuations. Downloads were highest in early January at 8.3K but dropped to below 1K in early March before recovering slightly to 970 by late March. Active user numbers experienced a significant drop from 48K in mid-January to 17K in early March, stabilizing around 18.8K by the end of the quarter.

Cooking Madness: A Chef's Game maintained a consistent revenue stream, averaging around $250 weekly with minor variations. Downloads showed a peak in mid-January with 7K and another spike in mid-March at 7.6K. Active users started strong at 78K in early January but saw a gradual decline, ending the quarter at around 62.5K.

Bingo Frenzy™-Live Bingo Games had a steady revenue increase, starting at $158 in early January and reaching $449 by the end of March. Weekly downloads fluctuated, peaking at 2.7K in late March. Active users remained relatively stable, starting at 16.2K in early January and ending at 17.4K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024